New Book of The Month
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Description of the book
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| This book explores the extent to which immersion and interaction with an ‘avatar’ - a virtual character in a game - can influence the user's/player¿s perceptions of self-identity. The argument pivots on whether these avatars are simply tools,entry points into virtual worlds, or whether they are more complex extensions of the user’s personality and, if so, to what extent they may influence the ways in which we behave, perform and perceive ourselves in everyday life. |
For more information, please read this book at the library.